We've compiled a list of 8 free and paid alternatives to Opus Interactive Audio Codec. The primary competitors include FLAC, LAME. In addition to these, users also draw comparisons between Opus Interactive Audio Codec and Vorbis, Matroska, Apple Lossless. Also you can look at other similar options here: Audio and Music Software.
We've compiled a list of 8 free and paid alternatives to Opus Interactive Audio Codec. The primary competitors include FLAC, LAME. In addition to these, users also draw comparisons between Opus Interactive Audio Codec and Vorbis, Matroska, Apple Lossless. Also you can look at other similar options here: Audio and Music Software.
Opus is a totally open, royalty-free, highly versatile audio codec.
Opus is a totally open, royalty-free, highly versatile audio codec.
Opus Interactive Audio Codec Platforms
Windows
Linux
Mac
Opus Interactive Audio Codec Video and Screenshots
Opus Interactive Audio Codec Overview
Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.
Technology
Opus can handle a wide range of audio applications, including Voice over IP, videoconferencing, in-game chat, and even remote live music performances. It can scale from low bit-rate narrowband speech to very high quality stereo music. Supported features are:
Bit-rates from 6 kb/s to 510 kb/s Sampling rates from 8 kHz (narrowband) to 48 kHz (fullband) Frame sizes from 2.5 ms to 60 ms Support for both constant bit-rate (CBR) and variable bit-rate (VBR) Audio bandwidth from narrowband to full-band Support for speech and music Support for mono and stereo Support for up to 255 channels (multistream frames) Dynamically adjustable bitrate, audio bandwidth, and frame size Good loss robustness and packet loss concealment (PLC) Floating point and fixed-point implementation
You can read the full specification, including the reference implementation, in RFC 6716.